The sequel that almost never was, Nintendo's fortuitously deep pockets gave developer Platinum Games a chance to continue the story of the studio's iconic witch.
WII U AFFORDABLE SPACE ADVENTURES ENDING FULL
Along with a sonar mode, the full game being playable on the Gamepad, and bat-stacks of DLC to play through, the Wii U version of Arkham City was a completely different experience on Nintendo's home console at the time. It was the Gamepad functionality though where the game really added extra value, as gadgets were used through the controller and you were given a more immersive system for flexing Batman's detective skills while investigating crime scenes. Battle Armored Tech Mode gave both Catwoman and Batman additional power-ups by building up kinetic energy during combat, and once unleashed, they could deliver brutal amounts of punishment on enemies. The Armored Edition wasn't content to play it safe though, as this version of the award-winning game added a few Wii U-exclusive features to the package. A decent number of these games are easily attainable on Nintendo Switch nowadays, so we've included links to the Switch version (if available) below each entry.īatman: Arkham City Armored Edition Batman: Arkham City Armored Editionīusting out of the asylum and into a larger section of Gotham City that had been transformed into a hellish prison, a straight port of Batman: Arkham City was still worth having on the Wii U. Here are our picks for the 15 best Wii U games, in alphabetical order. But the Wii U at its best is a console that's still worth celebrating. In that respect, we can thank the Wii U for walking so the Switch could run. That said, the handheld tablet approach probably influenced the Nintendo Switch's hybrid design. The console itself resembled an ugly brick that was devoid of Nintendo flair, the Gamepad was a bulky controller that didn't translate well to regular gaming experiences, and third-party developers were quick to jump ship in an era dominated by the Xbox one and PlayStation 4. Basically play it on the Technical difficulty with no less than an Engineer and Pilot combo.Nintendo's Wii U console may be remembered for being the most disappointing hardware that the company put out since the headache-inducing VirtualBoy 3D, but during the five years that it was up for sale, it was also home to some of the best games ever produced on any Nintendo console. I recommend all to belly flop directly into the deep end whilst clutching the hand of a significant another, or willingly naive companion. There will be an aftermath of smiles regardless, and it’s the moments like these the game works folks, really, really works. You’ll be yelling at your co-op partner(s) to act faster, whilst they will be bellowing at you to actually use the gyro correctly so they can squeeze through that gap in a just-in-time-cinematic finale. The GamePad will be making a ruckus with BPM increasing blips and sporadic danger dials as your craft comes under any form of excess stress. The game revolves around mini puzzles of “how do we reach the correct criteria to navigate past this particular bit unscathed” (please see short script “JOURNEY 2” above).Īffordable Space Adventures has a wonderful habit of ramping the tension as you orchestrate those said attempts.
This game’s shtick is about giving you a vast array of periodically introduced cockpit functions which hinder the ease of just being able to analogue stick your way from A to B, and that’s even before we start thinking of Spectaculon’s hostile natives. Sounds easy doesn’t it, piloting a craft. “Push me, and then just touch me, till I can get my satisfaction.” This short script “JOURNEY 2” was brought to you by a typical couch co-op moment made possible by KnapNok Games and Nicklas Nygren’s latest title. The Pilot and Engineer GASP in unison which is followed by a JARRINGLY ABRUPT EXPLOSION! The Engineer’s fingers flail in desperation across the Wii U GamePad. However with unexpected momentum it follows on a direct course to something ultimately uninviting. The two of them both gawp at the telly with baited breath as the Small Craft™ drifts past the obstacle. The Engineer presses the corresponding electric engine power switch. If you’re ready to cut the engine off then yes. Right this thing hates both sound, heat AND electricity. The telly shows a Small Craft™ aiming a beam of light at a floating entity. The living room’s speakers recreate the CHUGGING SPLURT of an igniting fuel engine.
Two pyjama clad twenty-somethings continue JOURNEY 2 of a yet to be released Wii U exclusive whilst sprawled across their folded away sofa bed.